Monday, January 24, 2011

Call Of Duty 1 review and download

http://digilander.libero.it/luca2500/cover%20Pc/Call_Of_Duty_Dvd_Italian-%5Bcdcovers_cc%5D-front.jpgActually, that's because you won't be opening any doors. One gameplay contrivance that's presented in the first few seconds of the first mission is that any time you see a closed door in Call of Duty, it's supposed to stay closed. This seems like a minor point, but how many shooters have you played in which you fumbled for every doorknob, trying to find the one door that would actually open? That's simply not an issue in Call of Duty. Despite the highly authentic atmosphere created for the levels in the game, there tends to be an intuitive, clear path from the beginning of the level to the end. The levels can be challenging, at least at the higher two of the game's four difficulty settings, but they're not frustrating. If you die, you can restart at your most recent save almost instantly. You don't need to worry about hitting the quick-save key all the
time, either, since the game automatically and seamlessly saves your progress not just at the beginning of a level but at several points throughout the level. The game's brief tutorial at the beginning of the single-player mode will be second nature for experienced players of first-person shooters. However, since it's in the context of a military boot camp, it will also provide, for new and experienced players alike, some valuable advice on (and practice with) the nuances of Call of Duty's gameplay.  http://cdn1.gamepro.com/screens/108653/40131-5-2.jpg


There's no doubt that Call of Duty was one of the standout shooters of 2003 thanks to its addictive blend of intense single-player action and wild multiplayer gameplay. By taking its cues from Hollywood movies and television shows such as Band of Brothers, Call of Duty manages to immerse you in a virtual cinematic experience as you fight the battles of World War II on the front lines. So it's not too hard to imagine that developer Gray Matter faced a daunting task when it was asked to make an expansion for Call of Duty, which was originally developed by Infinity Ward. However, apparently Gray Matter was more than up to the task, because the developer took everything that was great about Call of Duty and then ratcheted the gameplay's intensity even higher. The result is that Call of Duty: United Offensive is a truly great expansion.
http://elbauldeotaku.files.wordpress.com/2007/04/call-of-duty-3-wii-2g.jpg

United Offensive follows a similar format to that found in Call of Duty. You play as three Allied soldiers--an American paratrooper, a British SAS commando, and a Soviet infantryman--who are caught in the great struggle against Nazi Germany. Over the course of the single-player campaign, you'll go from the frozen siege of Bastogne during the Battle of the Bulge to the epic German counterattack at Kursk. Throughout most of the campaign, you'll participate in huge, heavily scripted, set-piece battles that make the squad-based battles in Call of Duty look downright minuscule in comparison.
A good case in point involves Bastogne, which represents the opening segment of the expansion. After a short joyride in an American jeep through German lines (not unlike the similar sequence found in Call of Duty), you and your fellow paratroopers have to repulse a powerful German attack on American lines. While a battle in Call of Duty usually involved Germans that came at you in manageable numbers at a time, the sheer number of opponents that the computer throws at you in United Offensive is almost overwhelming (at times). We're not just talking infantry, either, because the Germans come at you with tanks and half-tracks as well. With gunfire and tracer fire all around, you must run from foxhole to foxhole in a desperate defense of the lines. And just when you think that things can't get more intense, P-51 fighter-bombers streak in on devastating bombing runs. It's an awe-inspiring moment, to say the least.
http://cdn1.gamepro.com/screens/108190/40130-4-2.jpgDescription: Call of Duty (released October 29, 2003) is a first-person shooter video game based on the Quake III: Team Arena engine. This war game simulates the infantry and combined arms warfare of World War II. The game was published by Activision and developed by Infinity Ward.[2] It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios. The Mac OS X version of Call of Duty was ported by Aspyr Media. In late 2004, the N-Gage version was developed by Nokia and published by Activision

PC Requirements:

98/ME/2000/XP/Vista (win7 not confirmed)
Pentium III 800MHz or Athlon 800MHz
128MB RAM (256MB Recommended)
2.25GB hard disk space plus 600MB swap file
DirectX 9.0c (included)

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